Modeling Reality with Virtual Worlds
After reading the article from the New York times “I’ve Been in That Club, Just not In Real
Life,” one can say that the offerings of these virtual worlds, contribute positively
by increasing its users self-confidence. The users of these virtual worlds gain
confidence by creating small conversations, interacting, and getting familiarize
with each other creating a connection for the future. That example can be used
towards the real world as explained in the article “where she explained to me
that the interaction we had over the Internet was just as valid as the one we
were now having over a plate of French fries.” A cons, that can be considered
from these virtual worlds is that individuals, might feel too comfortable with
these not real worlds, that sometimes they will spend more time in them than in
the actual world. In the article “In Room
100, It’s Sid and Nancy All Over Again,” was expressed how real for someone
this virtual world can be since this person had always fantasized to live in this
hotel, Mr. Brown says, “The rest of this hotel is as close to real life as I
could make it.”
A different way that virtual worlds can be used are for tours
on a museum, to learn about culture and history of society since the
information acquired from it will stay within oneself. Also, for virtual worlds
that we have not meet yet for example, another country or the space. Virtual
world allows individuals to put their thoughts in images, fostering one
creativity, as said in the second article the hotel was recreated as the former
manager remembered it. It could be said as a drawing, one put their thoughts
and imagination in colors, creating a virtual world is recreating what you have
in memories. Virtual worlds will be better and will feel more real.
Article 1
Article 2
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